Exploring the Fallout Universe, the Gaming World’s Most Surprising Television Success
The Fallout TV show is back to its platform, and it's fair to say that fans were delightfully shocked by the quality of its debut season. By depicting the atomic-age, nuclear-ravaged United States through the lenses of three separate characters, it succeeded in capturing different facets of the gamer's experience.
We followed Lucy the vault dweller, striving to act with integrity and finding that the barren landscape made that incredibly hard; Max, the Brotherhood of Steel rookie, who starts challenging his cult's authority and unleashes significant chaos in mechanized battle suit; and the Ghoul, a breakout character who has long since lost any sense of morality out in the contaminated wastes.
Setting the Stage for Season Two
The show's first season ending disclosed crucial details about who helped cause the atomic conflict that sealed a population in underground vaults for an extended period. It also posed several enigmas open for the second season – and, now, expectations are much greater.
“We’ll take ‘not terrible’ – let’s get that on a poster,” says Jonah Nolan.
“Heading into the initial season, people were like, ‘Just get it right’,” states the game director. “We are thrilled with the response to the show, so now people are coming in with more enthusiasm and altered expectations.”
A New Vegas Vibe for Season Two
The upcoming season is set in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and cast in the franchise, despite the fact that it was somewhat buggy at launch.
“It has a desert vibe, a Mojave vibe, that’s so key to that game,” says Nolan. “That parched, desolate iconic highway feeling of the game is so much rewarding to translate into the show.”
In the show's timeline, a long time has elapsed since the story of the New Vegas game by the time the characters arrive there. Yet, the creators hint that it does reference the fan's adventure.
Crafting a Tangible World
The Fallout TV series is distinguished by its tactile feel – its creators insisted on real props and locations were constructed, mirroring the makeshift nature of the towns in the games.
“As a sci-fi fan, so many productions I watch, I’m aware that they’re all standing in front of a blue screen,” observes co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, particularly of a interactive medium, is to feel like it’s authentic.”
Actually, almost every element you see on-screen is practical, including the legendarily scary irradiated monsters known as the apex predators. In the show, they are created using practical effects, and were by all accounts pretty frightening up close.
Made by Fans, for Fans
The Fallout series resonates because it is developed by accomplished storytellers who are also passionate gamers, in collaboration with the game developers behind the franchise. This common understanding for the universe is clear in the end result.
The new batch of episodes is launching on a episode-by-episode basis rather than as a all-at-once release, offering a different experience from the previous season. This schedule will foster a different viewing experience, something the showrunners themselves are excited to engage with.
“It delves deeper, it’s larger in scale, it’s wittier, it has a lot of revelations,” says the game director. “I’m looking forward to seeing what people think.”